This diversions is positively difficult and includes some genuine system. It has pleasant design and great additional gimmicks. I would surmise that most individuals would appreciate the amusement. I would very prescribe it to any Civil War amusement buff or the individuals who like military technique diversions that are played out progressively with true notable situations.
Much like in the Civ arrangement, you have a set number of turns to construct your armed forces, shore up supply lines, and win the war while managing landscape, troop spirit, and non military person help. You pick where your strengths will go and what they'll ambush, and the amusement chooses each one turn's conclusion. You can set hostile or opposing modes for every unit, and pick strike styles - whether your troops will lay attack to a town, involve it, or smolder it.
Notwithstanding fair representation and sound, the clunky interface makes this feel like rustled up shareware. It's simple enough to select an unit and immediate it, however there's no brisk approach to bounce from dynamic unit to dynamic unit around the gigantic guide. You'll invest an excessive amount of time clicking on unmistakable units and on your towns to check whether new regiments have been structured. Furthermore the "excercise" is simply many screens of content.
Our greatest feedback is its execution. It's ordinary for a turn-based methodology diversion to need a couple of minutes to count up the progressions after each one turn, however this amusement just about slammed inevitably, adhering us with 40 to 60 seconds of Mac OS 10.6.7's rainbow pinwheel and a lethargic requisition before it at long last determined itself and prepared the turn.