Cable-Free Audio Routing for Mac
Suddenly, it’s easy to pass audio between applications on your Mac. Create virtual audio devices to take the sound from applications and audio input devices, then send it to audio processing applications. Loopback gives you the power of a high-end studio mixing board, right inside your computer!
Combine Audio Sources
Configuring a virtual audio device from multiple sources is easy. Just add the applications and physical audio devices you want to include to the Audio Sources table to get started.
Your Mac will show Loopback’s virtual devices exactly like physical devices. Find them listed among other devices in System Preferences or select them as an input or output in any audio app.
Send Audio Between Apps
Loopback can also create pass-thru devices, which send audio from one app to another. Set the Loopback device as the output in one app and the input in another to make audio flow directly between the applications.
Play Audio to All Your Podcast Guests
Combine your mic with audio sources like iTunes or QuickTime Player, then select your Loopback device as your source in Skype. Presto! Your guests all hear both your voice and your audio add-ons.
Record Gameplay Videos
Making gameplay videos with great audio can often be very difficult. If you’re using a device like Elgato’s Game Capture hardware and you want to record both your microphone and the game’s audio at once, Loopback can assist!
Combine Hardware Devices
Apps like GarageBand, Logic, and Ableton Live only record from a single audio device at once. Thankfully, they offer recording from many channels. With Loopback, you can combine multiple input devices into one virtual device for easy recording.
- Instant On 8.2.4 includes several small improvements for better overall performance.
- This update further improves the way Loopback devices behave in trial mode. When the trial limitations are triggered, quitting the Loopback application will now disable any active devices. With this change, noise will no longer persist with no obvious way to stop it.
- Backend changes have been made to improve compatibility with applications that do not properly handle device name changes.
- A rare problem where input devices could incorrectly be captured multiple times has been fixed.
- Error reporting has been improved, providing better details if a device fails to be created properly.
- A loss of audio sync could occur when a device's sample rate clock jumped backwards. That clock should never jump backwards, but some devices do things they're not supposed to. Loopback now handles that without a problem.
- Loopback's sample rate reporting has been adjusted to improve compatibility with certain apps, including MAX, Roon, and Screenium.
- Missing audio devices in the monitoring setting are now marked more conspicuously.
- Several other small improvements have been made.