Name: Obduction Version: 1.4.2 Languages: Set in main menu: English Text only: - French - Italian - German - Spanish - Russian - Simplified Chinese - Polish - Dutch - Portuguese Mac Platform: Intel OS version: Sierra 10.12.4 Processor type(s) & speed: Intel i5-2500 + Includes: Pre-K'ed Web Site: http://obduction.com/ Steam Store Page: http://store.steampowered.com/app/306760/ Note: MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes. Known issue(s): If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following: 1. Open Finder, press "command+shift+g" 2. Type in: ~/Library/application support/, press enter 3. Open "Epic/Obduction/Saved" 4. Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache" <b>Overview</b> As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places. The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now. Make it home. A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home. <b>What's New in Version 1.4.2:</b> Audio • Fix for some build types crashing when loading a level with ambient sounds in the world. Art • Various tweaks and improvements throughout Hunrath • Various tweaks and improvements throughout Kaptar • Bad collision area on the Hunrath Maray sphere. • Fixed a shading pop on the mine cart when crossing the zone thresholds. • Increased cart blocker volume size on the scrap yard gate. • Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall. • Cleaned up collision in the caves near the swap spheres. • Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it. • Fixed river-flow direction in the Hunrath bosque, near the clothesline • Fixed translucency issues on mine cart • Many art updates and improvements to the stairs in Kaptar • Fog in (area redacted) no longer displays overly bright • Re-positioned the ‘fallen tree’ backer reward • Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere. • Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been. UI • Updated UI elements to accommodate the requested Keyboard addition • Updated Credits • Generic fixes for setting resolution issues General • Fix for being able to "disable" the bomb as it's blowing up • Fix for screenshots not using the correct view when engaged with objects like the mine cart. • Fix for CW disappearing a little too soon while the door is closing on him • Fix for being able to drive the mine cart while pushing a link button. • Fix for Kaptar winch ride issue allowing player to move too far from platform • Fix for the Kaptar elevator leaving without player • Fix for engaging the mine cart after loading a game. • Fix for the player falling through the very cold Maray elevator chamber. • Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off. Performance • Hunrath imagers now load in and out of memory at runtime. • Many tweaks to loading zones in Kaptar, Maray, and Hunrath • Fixes to pop-ins at Farley's house • Fix for a loading issue in Maray that could cause a fall-through • Fixes for loading when leaving the Hub on very slow machines • Fixes for possible shader related crashes • Misc tweaks to try and improve performance on very slow computers VR • Localization fixes for VR terminology in menu – translations have been finalized • Fix for weird camera angles in player controller after playing in VR. • Added text for mirror mode (M key) to keyboard mapping display (Oculus) Localization • Localized text for the "Too many save games" message now displays after menu fix • Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape • All of Farley's vault journals have been finalized and have full localization <b>SYSTEM REQUIREMENTS</b> MINIMUM: • OS: Sierra 10.12.4 • Processor: Intel CPU capable of 4 or more threads • Memory: 8 GB RAM • Graphics: Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better. Most Macs from 2012 on. • Storage: 20 GB available space • Additional Notes: MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes. RECOMMENDED: • OS: Sierra 10.12.4 • Processor: Quad Core Intel • Memory: 16 GB RAM • Graphics: nVidia GT 600M, 700M family / AMD R9 M family or better • Storage: 20 GB available space • Additional Notes: MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes.
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- Written by Nam Trung
- Category: Action Games
- Created: 15 April 2017
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